By Billy Brown
In other news, the net implodes
In an interview with IGN, Magnus Högdahl of Starbreeze answered one question in an unxpected fashion, and all hell broke loose on the net. From IGN:IGN: What is it like to program and design the game for Xbox 360 versus the PlayStation 3? We're not looking to start a blood war here. We're more interested in what it's like to program for each, and what each one's strengths and weaknesses seem to be? Also, how do you foresee the two versions differing in the final product visually, gameplay-wise, sound wise?
"Impossible To Tell PS3 and Xbox 360 Screenshots Apart?" - 03.05.06